Ace3D Engine v2.2
Download Ace3D Engine demo in High Resolution
Video reel dated 01/2008 (54Mb)
Video reel dated 06/2008 (365Mb)
The Ace3D Engine is an realtime 3D game/visualization engine, written in C++.
Version 2.2 is a modern rendering engine making full use of cutting-edge technologies and effects: area shadows, soft particles, parallax mapping, advanced post effects, anisotropic and translucent shading, realtime refractions and dispersion.
Ace3D includes integrated editor which enables to modify a game just during the game run. Usage of this editor results in the considerable reduction of time-to-market. Ace3D Engine currently supports DirectX 9 and runs on Windows platform.
| Feature | Technology |
| Renderer | |
|---|---|
| Scriptable rendering pipeline with 3.0 shader model support and fallbacks for older hardware | Pixel and vertex shaders |
| Bloom, HDR Motion Blur, Color Correction, Star Effect | Post-processing |
| Dynamic Area Shadows: self-shadowing, shadows from transparent objects, physically correct soft shadows | Shadow Mapping |
| Character and environment shadows | Shadow Volumes |
| Normal–mapped surfaces with specular | Normal mapping |
| Dynamic Reflections and Refractions with dispersion | Cube-mapping, render to texture |
| Advanced Shading Models: Anisotropic, Oren-Nayar-Blinn and Translucent shading | Pixel and vertex shaders |
| Water effects with per–pixel reflections, refractions, depth toning and ripples animation | Pixel and vertex shaders |
| Soft particle intersections with environment | Soft Particles |
| Dust, fog, light shafts, steam | Atmospheric effects |
| Toon shading (Gooch shading and outlining) | Non–photorealistic rendering |
| LOD system for geometry, effects, textures | Importance driven visualization |
| Texture blending for landscapes | Landscape rendering |
| Alpha blended grass and trees | Order independent transparency |
| Scene Graph | |
| Any object including lights, meshes, bones, particles can be attached to each other | Hierarchical scene graph |
| Visible distance intervals for nodes | LOD system |
| Per-node light influence control | Advanced Light Finding |
| Hidden surface removal for indoor and outdoor scenes | PVS, Portals and KDTrees |
| Intersect and Line of sight queries | Scene Graph Traversal |
| Ability to attach game specific logic to any node in the scene | Game Integration |
| Ability to attach collision objects to nodes | Collision System Integration |
| Animation System | |
| Animated textures | Frame-by-frame animation |
| Texture coordinate animation | Texture Transformation |
| Character animation: hierarchical animation blending with autonormalization, procedural animation | Skeletal animation |
| Any object or light source animation using splines with dynamic splines blending | Path constrained motion controller |
| Other Features | |
| One-click game assembling | Automatic game assembling |
| Multilingual support | Unicode |
| Multiplayer via LAN and Internet | Network Engine |
| Automatic detection of optimal performance settings | Benchmarking |
| Particle Systems | |
|
Powerful and extensible particle systems featuring:
|
|
| 3ds Max and Content Pipeline | |
|
3ds Max is fully integrated into content pipeline featuring:
|
|
| In-Game Editor | |
|
Ace3D Light includes integrated editor which enables to modify a game directly during the game run. Usage of this editor results in the considerable reduction of time-to-market - as there is no necessity anymore to restart the game in order to view the changes you have made. In-game editor features:
|
|
Ace3D Engine v2.0
Ace3D Engine v1.5




Tag Cloud
Our Partners